41             {
return   mR == color.
r() && 
mG == color.
g() && 
mB == color.
b() && 
mA == color.
a();}
    43             {
return !(
mR == color.
r() && 
mG == color.
g() && 
mB == color.
b() && 
mA == color.
a());}
    49         void set(Uint8 
r, Uint8 
g, Uint8 
b, Uint8 
a=255);
    56         Uint8 
r()
 const {
return mR;}
    57         Uint8 
g()
 const {
return mG;}
    58         Uint8 
b()
 const {
return mB;}
    59         Uint8 
a()
 const {
return mA;}
    75 #endif // SDLTK_COLOR_H Color()
Definition: color.cpp:25
Color operator*(float value) const 
Definition: color.cpp:70
Color operator-(const Color &color) const 
Definition: color.cpp:54
Uint8 g() const 
Definition: color.h:57
Uint8 mB
Definition: color.h:69
void setAlpha(Uint8 a)
Definition: color.h:52
Uint8 a() const 
Definition: color.h:59
bool operator==(const Color &color) const 
Definition: color.h:40
void setG(Uint8 g)
Definition: color.h:62
void setB(Uint8 b)
Definition: color.h:63
void setA(Uint8 a)
Definition: color.h:64
Color(Uint8 r, Uint8 g, Uint8 b, Uint8 a=255)
Definition: color.h:35
Color operator+(const Color &color) const 
Definition: color.cpp:38
bool operator!=(const Color &color) const 
Definition: color.h:42
Uint8 mR
Definition: color.h:67
~Color() ROLAND_DEFAULT Color(const Color &c)
Definition: color.h:36
Uint8 r() const 
Definition: color.h:56
void setBlack()
Definition: color.h:50
Uint8 mA
Definition: color.h:70
void clearAlpha()
Definition: color.h:53
Uint8 b() const 
Definition: color.h:58
Uint8 mG
Definition: color.h:68
#define ROLAND_DEFAULT
Definition: compspec.h:46
void setR(Uint8 r)
Definition: color.h:61
RGBA Color Type. 
Definition: color.h:30
bool hasAlpha()
Definition: color.h:54
the SDL based Stuff 
Definition: audio.cpp:22
void setWhite()
Definition: color.h:51